MAJOR BUG FIXES
- Fix of several occurencies of the Aliens instantly detects the marine’s squad.
- The mission success is now forced, when the player deploys in a mission where all the objectives has been completed, but does not have unlocked the next mission.
- The game is no longer saved when the player quit the game during the deployment cinematic to avoid a total loss of his squad.
- Fix of a Crash that may occur when using a controller and spamming the RB key during the loading of the Otago.
- The "Archivist" achievement will now correctly be unlocked when the conditions are met.
- During the mission 1 (Dead Hills), removal of the Shelter inside Everly's Room to avoid a block when the player initiates a rest when the scripted sequence starts.
- During the mission 08 (Extraction), add of fail safes to avoid a blocking situation where the objective "Enter the Research Center" does not complete correctly.
MINOR BUG FIXES
- "Claustrophobia" & "Robophobia" has been removed from the codex as they are not effects in the game.
- Fix of the objective indicator that may not be displayed when loading a save.
- Fix of the accuracy displayed with the wrong value on the marine statistics when losing the state "Tired" (Only display, the effect was not applied).
- A player can no longer load a corrupted save.
- A Corrupted save is no longer created when loading a save.
OPTIMIZATION
- Improvement of the framerate dropping that may occur when human enemies are patrolling.
QUALITY OF LIFE IMPROVEMENTS
- Modification of the campaign completion calculation to fit more closely to the average time spent on each mission.
NEW GAME+ MODE
- New Game+: The player have the possibility to start a new campaign in New Game+, by selecting a save from a previouvly finished campaign.
- New Game+: Every marine may now reach the level 15, only in new game+.
- New Game+: Marine's customization, traits and attributes are all conserved.
- New Game+: Weapons, Xenotech and Upgrades have to be unlocked again.
- "Perfect Organism": Add a campaign option to raise the attack damages dealt by the Aliens during the campaign (Does Not Need to be in new game+ to be activated).
- "We're Too Late": Add a campaign option to raise the starting Infestation level during the campaign. (Does Not Need to be in new game+ to be activated).